About
I am a project manager and applied researcher with a PhD in psychology from the University of Geneva. I design, deploy and evaluate digital interventions for mental health: I co-designed a therapeutic video game and led the implementation of its international randomised controlled trial across Switzerland, Israel and the United States, working hand in hand with researchers, clinicians and engineers.
My toolbox combines project management, user-centred design, rigorous evaluation and AI-assisted methods. I enjoy sharing research with every audience, from scientific conferences to science programmes on ARTE and France 4. Before research, I was a professional League of Legends esports player and won the GIRLGAMER World Championship in 2020.
Education
- PhD in Psychology2021 – 2026University of Geneva
- Post-master's degree in Ergonomics and Cognitive Psychology2018University of Toulouse 2
- Master's degree in Cognitive and Developmental Psychology2017University of Angers
- Bachelor's degree in Psychology2015University of Angers
Expertise
- Project management
- International clinical trials
- User-centred design
- Digital mental health
- Video games & serious games
- Data analysis (R)
- AI-assisted workflows (LLMs)
- Team training & coordination
Selected projects
- Well-Play Teen An international randomised controlled trial testing whether a video game can reduce anxiety in adolescents.
- Eco-Rescue An action-like video game that trains attentional control in anxious adolescents, now in a three-site randomised trial.
- Video games for mental health A systematic review and a meta-analysis of video game interventions for anxiety and depression.
- llmde AI-assisted data extraction for systematic reviews, with every value traceable to the page and quote it came from.
- Flexiboard Making a tangible learning device work for visually impaired children and the teachers who use it.
Recent publications
- 2026A Blueprint for Unraveling Therapeutic Video Game Design Conference paperCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '26) · DOI
- 2026Video game-based interventions for anxiety and depression: from design to effectiveness PhD thesisUniversité de Genève, no. 960
- 2025Analyzing Video Game Design Elements in Mental Health Interventions Conference paperJoint Conference on Serious Games (JCSG 2025), Lecture Notes in Computer Science 16243, pp. 174–181 · DOI